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The Values Exploration of Perceptual-Motor, Sociomotor, Motor Fitness Ability, and Characters in the Traditional Game of 'Jeglug'

机译:感知电机,社会运动,运动健身能力和“Jeglug”传统游戏中的价值观探索

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This study aims to explore the values of "Jeglug" covering perceptual-motor values, socio-motor, motor fitness ability, and characters. This study employed qualitative research method. The sample was the Jeglug game which was played by 40 students of UPI. The data were collected by using triangulation technique and analysed by using Miles and Huberman model. The findings of the study reveal the traditional game "Jeglug" brings some advantages to the players in terms of perceptual-motor, socio-motor, motor fitness ability, and character . It is found that there were some values of each perceptual-motor, socio-motor, motor fitness ability, and character. In term of perceptual-motor, students learned the bodies' awareness of space and direction, bodies' awareness of distance from opponents' and allies' positions and bodies' awareness of running in the right direction, timing awareness of controlling the proper and speed of movements, focusing on reaction speed, and strategy anticipation. In term of socio-motor, students learned to communicate with each other to form groups and to decide the leaders of each group, to accept the chosen leaders, to be ready to do tasks, to control running at me same time, to remind each other before finishing the game, to help allies who are seized by the opponents, to queue when the players were seized, to work together to watch over opponents and seize prisoners, to communicate to each other when attacking. Furthermore, in term of motor fitness, students learned to do feet explosive movements, to control running speed, agility, body balance, and foot, arms, and eyes coordination. Finally, the character values of the game were that they were taught to be honest, disciplined, rensponsible, hardworking, and obedient to the rules of the game, accept and abide cooperatively when eliminated and lose. 90% of the students were happy and satisfed to play the game.
机译:本研究旨在探讨“JEGLUG”涵盖感知电机值,社会电机,电动机健身能力和人物的价值。本研究采用了定性研究方法。样品是由40名UPI学生发挥的JEGLUG游戏。通过使用三角测量技术收集数据并通过使用Miles和Huberman模型进行分析。该研究的研究结果揭示了传统的游戏“Jeglug”为参与者,社会电机,电动机健身能力和性格方面为玩家带来了一些优势。结果发现,每个感知电机,社会电机,电动机健身能力和性格存在一些值。在感知电机的期限中,学生学会了对空间和方向的认识,从对手的距离和盟友的距离朝着正确方向运行的距离的认识,控制适当和速度的时序意识运动,重点是反应速度,策略预期。在社会电机的期限中,学生学会了互相沟通来形成群体并决定每组的领导者,接受所选领导者,准备好完成任务,控制在我同时运行,提醒每次除了完成游戏之前,为了帮助对手被对手扣押的盟友,在扣押玩家们被扣押,共同关注对手并抓住囚犯,在攻击时互相沟通。此外,在运动健身期间,学生学会了做脚爆炸运动,控制运行速度,敏捷,身体平衡和脚,武器和眼睛的协调。最后,游戏的性格价值观是,他们被教授是诚实,纪律,君主的勤奋和遵守游戏规则,在消除和失败时接受和遵守合作。 90%的学生们幸福和满足于游戏。

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