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Staining algorithm in 3D reverse-time migration

机译:3D相反时迁移中的染色算法

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In seismic migration, some complex geologic structures such as subsalt shadow zones are not imaged well due to poor illumination. Staining algorithm is proposed to improve the signal-to-noise (S/N) in those poorly illuminated areas. However, it has a high memory demand for applying staining algorithm to reverse-time migration (RTM), especially in 3D case. In this work, we develop a strategy to make the staining algorithm applicable to 3D RTM. This strategy obtains the image in the target area of model using wavefield reconstruction. Numerical results demonstrate that our method can produce high S/N images of target area, and meanwhile reduce the computer memory requirement and computational time significantly.
机译:在地震迁移中,由于照明差,一些复杂的地质结构如尺寸阴影区域未成像。提出了染色算法,以改善那些较差的区域中的信号 - 噪声(S / N)。然而,它具有高存储器需求,用于将染色算法应用于反向时间迁移(RTM),尤其是在3D情况下。在这项工作中,我们制定了一种使适用于3D RTM的染色算法的策略。使用波场重建,该策略在模型的目标区域中获得图像。数值结果表明,我们的方法可以产生目标区域的高S / N图像,同时显着降低计算机内存要求和计算时间。

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