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Data Collection with Screen Capture

机译:带屏幕捕获的数据收集

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Game traces are an important aspect of analysing how players interact with computer games and developing case based reasoning agents for such games. We present a computer vision based approach using screen capture for extracting such game traces. The system uses image templates of to identify and log changes in game state. The advantage of the system is that it only captures events which actually occur in a game and is robust in the face of multiple redundant commands and command cancellation. This paper demonstrates the use of such a vision based system to gather build orders from Starcraft 2 and compares the results generated with those produced by a system based on analysing log files of user actions. Our results show that the vision based system is capable of not only automatically retrieving data via screen capture, but does so more accurately and reliably than a system relying completely on recorded user interactions. Screen capture also allows access to data not otherwise available from an application. We show how screen capture can be used to retrieve data from the DotA 2 picking phase in real time. This data can be used to support meta-game activity, and guide in-game player behaviours.
机译:游戏迹线是分析玩家如何与计算机游戏交互以及用于此类游戏的案例推理代理商的一个重要方面。我们介绍了一种基于计算机视觉的方法,使用屏幕捕获来提取此类游戏迹线。该系统使用图像模板来识别和记录游戏状态的变化。系统的优点是它只捕获实际发生在游戏中的事件,并且在多个冗余命令和命令取消的面上是坚固的。本文展示了这种基于视觉的系统来收集来自星际争霸2的构建订单,并将通过基于分析用户操作的日志文件的系统产生的结果进行比较。我们的结果表明,基于视觉的系统不仅能够通过屏幕捕获自动检索数据,而是比依赖于记录的用户交互的系统更准确和更可靠地检测数据。屏幕捕获还允许访问应用程序未提供的数据。我们展示了如何使用屏幕捕获如何实时从DotA 2采摘阶段检索数据。此数据可用于支持元游戏活动,并指导游戏中的玩家行为。

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