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3D VISUALIZATION OF CULTURAL HERITAGE ARTEFACTS WITH VIRTUAL REALITY DEVICES

机译:与虚拟现实设备的文化遗产人工制品的3D可视化

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Although 3D models are useful to preserve the information about historical artefacts, the potential of these digital contents are not fully accomplished until they are not used to interactively communicate their significance to non-specialists. Starting from this consideration, a new way to provide museum visitors with more information was investigated. The research is aimed at valorising and making more accessible the Egyptian funeral objects exhibited in the Sforza Castle in Milan. The results of the research will be used for the renewal of the current exhibition, at the Archaeological Museum in Milan, by making it more attractive. A 3D virtual interactive scenario regarding the "path of the dead", an important ritual in ancient Egypt, was realized to augment the experience and the comprehension of the public through interactivity. Four important artefacts were considered for this scope: two ushabty, a wooden sarcophagus and a heart scarab. The scenario was realized by integrating low-cost Virtual Reality technologies, as the Oculus Rift DK2 and the Leap Motion controller, and implementing a specific software by using Unity. The 3D models were implemented by adding responsive points of interest in relation to important symbols or features of the artefact. This allows highlighting single parts of the artefact in order to better identify the hieroglyphs and provide their translation. The paper describes the process for optimizing the 3D models, the implementation of the interactive scenario and the results of some test that have been carried out in the lab.
机译:虽然3D模型是保存有关的历史文物有用的信息,这些数字内容的潜力没有得到充分实现,直到他们不是用来进行交互式通信的意义非专业人士。从这一考虑开始,调查了提供更多信息的博物馆访客的新方法。该研究旨在贪得无体,使米兰的SFORZA城堡展出的埃及葬礼物品更具易于获取。该研究的结果将用于当前展览的续期,在米兰考古博物馆,通过使其更具吸引力。关于“死亡路径”的3D虚拟互动情景,是古埃及的重要仪式,实现了通过互动的经验和对公众的理解。为此范围考虑了四个重要的人工制品:两个ushabty,一个木制的石棺和心甲虫。通过将低成本的虚拟现实技术(作为Oculus Rift DK2和LEAP运动控制器)集成,并通过使用Unity实现特定软件来实现方案。通过在与人工制品的重要符号或特征的关系中添加响应感兴趣的兴趣点来实现3D模型。这允许突出伪造艺术品的单个部分,以便更好地识别象形文字并提供它们的翻译。本文介绍了优化3D模型的过程,实现交互式场景的实现以及在实验室中进行的一些测试的结果。

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