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EXPLOITING TEXTURED 3D MODELS FOR DEVELOPING SERIOUS GAMES

机译:利用纹理3D模型开发严肃游戏

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Digital technologies have affected significantly many fields of computer graphics such as Games and especially the field of the Serious Games. These games are usually used for educational proposes in many fields such as Health Care, Military applications, Education, Government etc. Especially Digital Cultural Heritage is a scientific area that Serious Games are applied and lately many applications appear in the related literature. Realistic 3D textured models which have been produced using different photogrammetric methods could be a useful tool for the creation of Serious Game applications in order to make the final result more realistic and close to the reality. The basic goal of this paper is how 3D textured models which are produced by photogrammetric methods can be useful for developing a more realistic environment of a Serious Game. The application of this project aims at the creation of an educational game for the Ancient Agora of Athens. The 3D models used vary not only as far as their production methods (i.e. Time of Flight laser scanner, Structure from Motion, Virtual historical reconstruction etc.) is concerned, but also as far as their era as some of them illustrated according to their existing situation and some others according to how these monuments looked like in the past. The Unity 3D game developing environment was used for creating this application, in which all these models were inserted in the same file format. For the application two diachronic virtual tours of the Athenian Agora were produced. The first one illustrates the Agora as it is today and the second one at the 2nd century A.D. Finally the future perspective for the evolution of this game is presented which includes the addition of some questions that the user will be able to answer. Finally an evaluation is scheduled to be performed at the end of the project.
机译:数字技术影响了很多计算机图形学领域,如游戏,特别是严重游戏的领域。这些游戏通常用于教育提议,如医疗保健,军事应用,教育,政府等的许多领域,特别是数字文化遗产是一个科学领域,这是一个严肃的比赛,以及最近的申请出现在相关文献中。使用不同的摄影测量方法生产的现实3D纹理模型可能是创建严重游戏应用程序的有用工具,以便将最终结果更加逼真和接近现实。本文的基本目标是光摄影方法生产的3D纹理模型对于开发严重游戏的更现实的环境是有用的。该项目的应用旨在为雅典古老的Agora创建一个教育游戏。所使用的3D模型不仅可以改变,而不是其生产方法(即飞行激光扫描仪的时间,从运动,虚拟历史重建等的结构,而且与他们的某些人一起根据他们现有的一些说明情况和一些其他人根据这些古迹在过去看起来的样子。 Unity 3D游戏开发环境用于创建此应用程序,其中所有这些模型都以相同的文件格式插入。对于申请,制作了雅典雅戈拉的两个历史思想虚拟旅游。第一个说明了Agora,因为它是今天的,第二世纪第二个是A.D。最后,介绍了这场比赛演进的未来观点,其中包括增加用户将能够回答的问题。最后,计划在项目结束时进行评估。

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