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An EMG-Based Human-Machine Interface to Control Multimedia Player

机译:基于EMG的人机界面来控制多媒体播放器

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The electromyogram signals generated by muscles are used in numerous fields such as augmented reality, biomedical, kinematics, gaming, 3D animations and Human-Machine Interfaces. The latter is specifically used to help persons with reduced mobility or amputee with specific constraints to remote control machines. In this paper, we present a novel EMG-based system that aims to control multimedia player in simple, efficient and flexible manner. The implementation of our proposed approach was realized in order to achieve experiments and to conduct performance analysis. Our approach uses pattern recognition and contraction duration to derive four predefined actions. Our experimental results show the capacity of our system to achieve good detection accuracy of user EMG-based commands and to translate these commands into actions in media player system.
机译:肌肉产生的电灰度信号用于许多领域,例如增强现实,生物医学,运动学,游戏,3D动画和人机接口。后者专门用于帮助具有对遥控机器的特定约束的流动性或截肢的人。在本文中,我们提出了一种基于EMG的新型系统,旨在以简单,高效且灵活的方式控制多媒体播放器。实现了我们提出的方法的实施,以实现实验并进行绩效分析。我们的方法使用模式识别和收缩持续时间来导出四个预定义的操作。我们的实验结果表明,我们的系统能够实现基于EMG的命令的良好检测准确性,并将这些命令转化为媒体播放系统中的动作。

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