首页> 外文会议>Joint International Conference on Serious Games >iATTAC: A System for Autonomous Agents and Dynamic Social Interactions - The Architecture
【24h】

iATTAC: A System for Autonomous Agents and Dynamic Social Interactions - The Architecture

机译:IATTAC:一种自主代理和动态社交互动系统 - 架构

获取原文

摘要

Realistic social interactions are an important aspect for games since it helps to create immersion and engagement. Some games like Facade or Prom Week have an impressive AI engine for this, but it is not an approach that fits all games. In this paper we present iATTAC, a system for realistic autonomous agents and their social interactions. To realize this, the concept of rituals is used to define social interactions, and the agents are given a personality and emotions, as well as a personal agenda and a memory to keep track of previous activities and their success. iATTAC is originally designed to be used for educational games against cyberbullying, but its design is general enough to be usable in other games. We describe the theoretical basis used as well as the architecture of the system.
机译:现实的社会互动是游戏的一个重要方面,因为它有助于创造沉浸和参与。一些游戏,如门面或舞会周有一个令人印象深刻的AI引擎,但这不是一种适合所有游戏的方法。在本文中,我们展示了IATTAC,成为现实自主代理的系统及其社会互动。为了实现这一目标,仪式的概念用于定义社会互动,代理商是一个人格和情感,以及个人议程和记忆,以跟踪以前的活动及其成功。 IATTAC最初旨在用于针对网络欺凌的教育游戏,但其设计足以在其他游戏中使用。我们描述了使用的理论基础以及系统的架构。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号