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Exergaming: Meaningful Play for Older Adults?

机译:出席者:老年人有意义的戏剧吗?

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Dutch historian Johan Huizinga [1] viewed games as a fundamental aspect of life. As long ago as 1938, he observed that, next to "homo faber" (man the maker), there is also the concept of "homo ludens" (man the player). The aim of this paper is to explore what we can learn from previously conducted empirical studies about the motivation and capability of older adults to use exergames. We were guided by the following questions. To which extent: (1) Are older adults motivated to play exergames and why is this the case?, (2) Are older adults able to play exergames and why is this the case? and (3) Can the voices of the older players be heard in the empirical studies on exergaming in later life? We conducted a narrative literature review to gain insight, not only into the factors relating to older adults' engaging in exergames, but also into the ways older adults themselves experience playing such games. To avoid a mainly functionalist perspective on play, we will also include hedonic aspects of playing exergames.
机译:荷兰历史学家Johan Huizatea [1]将游戏视为生命的基本方面。就在1938年,他观察到,旁边的“同性恋者”(男人制造商),也有“Homo Ludens”的概念(男人的球员)。本文的目的是探讨我们可以从以前进行的关于老年人使用Exergames的动机和能力的实证研究。我们被以下问题所指导。在哪个程度上:(1)是老年成年人有动力发挥Exergames,为什么如此案件?,(2)是能够发挥Exergames的老年人,为什么如此? (3)在稍后的生活中的实证研究中可以听到旧球员的声音吗?我们进行了一个叙述文学审查,以获得洞察力,不仅进入与老年人参与Exergames的因素,而且还进入老年人自己在玩这些游戏的经历。为避免主要功能主义的角度来看,我们还将包括播放Exergames的蜂杂烩。

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