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A Serious Game Design Combining Simulation and Sandbox Approaches

机译:一个严重的仿真和沙箱方法的游戏设计

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Research has proven the usefulness of serious gaming for learning and advancing motivation by a combination of visuals, audio, text, and entertaining elements. Nevertheless, a broadly accepted, practical instructional design approach to serious games does not yet exist, especially when focusing on vocational edu-cation. The authors introduce a new instructional design model developed for this massive field of education, and argue some advantages compared to other design approaches. The first application is presented in mechanics mechatronics edu-cation to illustrate the close match of timing and provision of information that the instructional design model prescribes and how this has been translated to a rigidly structured serious game design. The structured approach answers the learning needs of applicable knowledge within the target group. It combines advantages of gaming simulations related to the transfer of knowledge from and to the workplace with a sandbox approach, an integrated fun-part of the game, which is aiming at motivating the students in in the best possible way.
机译:通过视觉效果,音频,文本和娱乐元素的组合,研究证明了严重游戏的有用性和推进动机。尽管如此,尚未存在广泛接受的实用教学设计方法,特别是在专注于职业Edu-Cation时。作者介绍了为这种大规模教育领域开发的新教学设计模型,与其他设计方法相比,一些优势。第一个应用程序介绍了Mechenics Mechatronics Edu-Cation,以说明时序和提供教学设计模型规定的信息匹配以及如何将其转化为刚性结构性的严重游戏设计。结构化方法回答了目标集团内适用知识的学习需求。它将游戏模拟与工作场所转移到工作场所的游戏模拟的优点,是一个沙盒方法,是游戏的一体化乐趣部分,其旨在以最佳方式激励学生。

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