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Device driver synthesis for embedded systems

机译:嵌入式系统的设备驱动器合成

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摘要

Currently the development of embedded software managing hardware devices that fulfills industrial constraints (safety, real time constraints) is a very complex task. To allow an increased reusability between projects, generic device drivers have been developed in order to be used in a wide range of applications. Usually the level of gener-icity of such drivers require a lot of configuration code, which is often generated. However, a generic driver requires a lot of configuration and need more computing power and more memory needs than a specific driver. This paper presents a more efficient methodology to solve this issue based on a formal modeling of the device and the application. Starting from this modeling, we use well-known game theory techniques to solve the driver model synthesis problem. The resulting model is then translated into the actual driver embedded code with respect to an implementation model. By isolating the model of the device, we allow more reusability and interoperability between devices for a given application, while generating an application-specific driver
机译:目前,嵌入式软件管理的硬件设备,满足工业约束(安全,实时约束)是一个非常复杂的任务。为了允许增加项目之间的可重用性,已经开发了通用设备驱动程序,以便在各种应用中使用。通常,此类驱动程序的生成级别需要大量的配置代码,通常生成。然而,通用驱动程序需要大量配置,并且需要比特定驱动程序更多的计算能力和更多的内存需求。本文提出了一种更有效的方法,可以根据设备和应用程序的正式建模解决此问题。从该造型开始,我们使用着名的博弈论技术来解决驱动程序模型综合问题。然后将所得模型转换为关于实现模型的实际驱动器嵌入式代码。通过隔离设备的模型,我们允许在给定应用程序之间提供更多可重用性和互操作性,同时生成特定于应用程序的驱动程序

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