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Blended Learning in Project Management Experiences on Business Games and Case Studies

机译:在商业游戏和案例研究中的项目管理经验中混合学习

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This paper reports on results of experiments in the classroom with students following Project Management (PM) courses using a blended learning approach. It discusses the impact of communication on the student performance on business games as well as the advantage of the use of integrative case studies and their impact on the learning experience of these students. While the performance of students is obtained by marking their quantitative output on the business game or case exercise, their learning experience is measured through an analysis of the course evaluations filled out by these students. Diversity among the test population is guaranteed by testing our experiments on a sample of students with a different background, ranging from university students with or without a strong quantitative background but no practical experience, to MBA students at business schools and PM professionals participating in a PM training.
机译:本文报告了课堂上的实验结果,以及使用混合学习方法的项目管理(PM)课程。 它讨论了沟通对商业游戏学生表现的影响以及综合案例研究的优势及其对这些学生的学习经验的影响。 虽然学生的表现是通过在商业游戏或案例运动上标记他们的定量产出而获得,但他们的学习经验是通过分析这些学生填写的课程评估来衡量的。 通过在学生样本的实验中测试了测试人群之间的多样性,这些实验与不同的背景,从大学生,没有强大的定量背景但没有实际经验,在商学院和参加PM的PM专业人员的MBA学生 训练。

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