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USING CASUAL GAMES AND ONTOLOGIES TO TRAIN UNSKILLED WORKERS: An Experience with the FoodWeb2.0 Platform

机译:使用休闲游戏和本体培训不熟练的工人:与食品的经验2.0平台

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Training and continuing education in and for the food industry face the challenge of reaching and motivating workers without or with only a low level of formal qualification. In the FoodWeb2.0 project a platform with specific support for training opportunities and selected Web2.0 enabled courses has been established. This paper reports on first results of a Web2.0 course conducted on the platform and elaborates on the usage of a casual game for training knowledge on food safety and hazardous material regulations. Since the tentative results show that the students are motivated to influence the content of a course by commenting provided material, we designed the casual game in such a way that it can be used in two modes: as a learning game and as an interactive mechanism for ontology enrichment. Our evaluation at a private professional training academy has shown promising results.
机译:培训和持续教育和为食品行业面临着抵达和激励工人的挑战,而没有或只有低水平的正式资格。在FoodWeb2.0项目中,已经建立了一个特定支持培训机会和所选网络2.0的课程的平台。本文关于在平台上进行的WEB2.0课程的首次结果报告,并详细说明了休闲游戏的使用,以便培训食品安全和危险物质规定。由于初步结果表明,学生通过评论提供材料来影响课程的内容,我们设计了休闲游戏,使其可以用两种模式使用:作为学习游戏并作为互动机制本体论富集。我们在私人专业培训学院的评估表明了有希望的结果。

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