首页> 外文会议>International Congress on Digital Heritage >Realistic virtual reproductions. Image-based modelling of geometry and appearance.
【24h】

Realistic virtual reproductions. Image-based modelling of geometry and appearance.

机译:现实的虚拟复制品。基于图像的几何和外观建模。

获取原文

摘要

Existing technologies for contact-less 3D scanning and Image Based Modelling (IBM) methods are being extensively used nowadays to digitize cultural heritage elements. With a convenient degree of automation these methods can properly capture and reproduce shape and basic colour textures. However, there is usually a quite evident lack of fidelity in the resulting appearance of the virtual reproductions when compared with the original items. Even when properly photo-textured, the reproduced surfaces often resemble either plaster or plastic, regardless of the properties of the original materials. What is neither captured nor modelled is the natural dynamic response of the actual materials with respect to changes in observation angle and/or the lighting arrangement. The methodology introduced in this paper tries to improve the three-dimensional digitalization and visualization of cultural heritage elements, by extending the present capabilities of IBM with additional capture and modelling of surface appearance. We show that it is possible to automatically reproduce realistic-looking virtual objects and scenes, even with photographs taken with an uncalibrated single moving camera and while under uncontrolled and intentionally variable lighting conditions. This is achieved not only by reconstructing the shape and projecting colour texture maps from photographs, but also modelling and mapping the apparent optical response of the surfaces to light changes, while also determining the variable distribution of environmental illumination of the original scene. This novel approach integrates Physically Based Render (PBR) concepts in a processing loop that combines capture and visualization. Using the information contained in different photographs, where the appearance of the object surface changes with environmental light variations, we show that it is possible to enhance the information contained in the usual colour texture maps with additional layers. This enables the reproduction of finer details of surface normals and relief, as well as effective approximations of the Bi-directional Reflectance Distribution Function (BRDF).
机译:目前正在广泛使用用于少3D扫描和图像基于3D扫描和图像的模型(IBM)方法的现有技术来数字化文化遗产元素。随着方便的自动化程度,这些方法可以正确地捕获和再现形状和基本颜色纹理。然而,与原始物品相比,在虚拟复制品的外观中通常存在完全明显的保真度。即使在正确的照片纹理时,无论原始材料的性质如何,再现的表面都经常类似于石膏或塑料。既未捕获也没有建模是实际材料关于观察角度和/或照明装置的变化的自然动态响应。本文介绍的方法试图通过扩展IBM的当前能力以及表面外观的额外捕获和建模来改善文化遗产元素的三维数字化和可视化。我们表明,即使使用使用未控制的单个移动摄像机拍摄的照片,也可以自动再现真实的虚拟对象和场景,而在不受控制和故意可变的照明条件下。这不仅可以通过从照片重建形状和突出的颜色纹理映射而且建模和映射表面的表观光学响应来实现,同时还确定原始场景的环境照明的变量分布。这种新颖方法在结合捕获和可视化的处理循环中集成了物理上基于的渲染(PBR)概念。使用包含在不同照片中的信息,其中物体表面的外观随着环境光变化而改变,我们表明可以增强与附加层的通常颜色纹理映射中包含的信息。这使得能够再现较好的表面法线和浮雕细节,以及双向反射率分布函数(BRDF)的有效近似。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号