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Homm-sw Networks-of-stories to value tangible and intangible heritage in museums

机译:Homm-SW网络 - 在博物馆中重视有形和无形的遗产

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Social inclusion, lifelong learning and the regeneration of competence networks are key processes which foster innovation. Museums may play an important role in these processes and ICT can strongly support the effectiveness of the interventions required. Among them, digital tools used to tell stories are becoming increasingly popular. Narratives in new dimensions enable the formation of personal and community identities, and the construction of meanings [1], [2]. Homm-sw supports multimedia narratives which enhance tangible and intangible heritage in education and cultural mediation, as well as in tourism. Developed by Officina Emilia (Italy) and Crafts Museum (India), the application is online at www.homm-museums-software.org. So far, it implements the engine for creating and managing the activity 'networks-of-stories', to create a nonlinear and open multimedia narration [3],[4]. In the last decade, digital storytelling has spread rapidly due to the growth and possibilities offered by new ICT devices [5], [6]. Together with crowd sourcing it can deepen and enrich the understanding of tangible and intangible heritage. Digital storytelling still faces some critical challenges: creation of content on tangible and intangible heritage, classification and re-use of existing documents and clips, cooperative and coordinated production of new content. Moreover, for effective exploratory paths and a more analytical approach to browsing material, contents must be set in the overall perspective of the narrations, to ensure narration is coherent. Finally, validation and dissemination of related outcomes must respect scientific standards. Homm-sw is based on four pillars: (1) a web system for creating and managing the community of users, authors, administrators of the sw platform and of contents; (2) ICT information points in the museum that integrate contents; (3) a website with a personal workspace that allows for the possibility to 'prolong the visit after the visit';
机译:社会包容,终身学习和能力网络的再生是促进创新的关键程序。博物馆可能在这些过程中发挥重要作用,并且ICT可以强烈支持所需干预措施的有效性。其中,用于讲故事的数字工具变得越来越受欢迎。新尺寸的叙述能够形成个人和社区身份,以及含义的构建[1],[2]。 Homm-SW支持多媒体叙述,增强教育和文化调解以及旅游业的有形和无形的遗产。该申请由Officina Emilia(意大利)和工艺博物馆(印度)开发,在www.homm-museums-software.org上在线。到目前为止,它实现了用于创建和管理活动“故事网络”的引擎,以创建非线性和打开多媒体叙述[3],[4]。在过去的十年中,由于新ICT器件提供的增长和可能性,数字讲故事迅速传播[5],[6]。与人群采购一起,它可以加深和丰富了对有形和无形的遗产的理解。数字讲故事仍然面临着一些关键挑战:在有形和无形的遗产,分类和重复使用现有文件和剪辑的分类和重新使用新内容的内容。此外,对于有效的探索路径和更具分析方法来浏览材料,必须在叙述的整体角度下设定内容,以确保叙述是连贯的。最后,相关结果的验证和传播必须尊重科学标准。 HOMM-SW基于四个支柱:(1)用于创建和管理用户社区,作者,SW平台管理员和内容的网络系统; (2)博物馆中的ICT信息点集成内容; (3)一个具有个人工作空间的网站,允许“在访问后延长访问”的可能性;

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