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A Preliminary Investigation of Human Adaptations for Various Virtual Eyes in Video See-Through HMDs

机译:视频透视中的各种虚拟眼睛人类适应的初步调查

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A video see-through head mounted display (HMD) has a different viewing point than does the real eye, resulting in visual displacement (VD). VD deteriorates visuomotor performance due to sensory conflict. Previous work has investigated this deterioration and human adaptation by comparing fixed VD and real eye conditions. In this study we go a step further to investigate whether any differences in visuomotor and adaptation trends exist across 16 distinct VD conditions. The performance tasks studied were of two types: foot placement and finger touch. In contrast to our initial prediction, the results showed equal task performance levels and adaptation within about 5 minutes regardless of VD conditions. We found that human adaptation covered a variety of VDs - up to 55 mm in the X, Y direction; up to 125mm in the Z direction and up to 140mm of interocular distance (IOD). In addition, we found that partial adaptation gave participants the interesting experience of a sense of body structure distortion for a few minutes.
机译:视频透视头戴式显示器(HMD)具有不同的视点,而不是真实的眼睛,导致视觉位移(VD)。 VD由于感官冲突而降低了Visuomotor性能。以前的工作通过比较固定的VD和真实的眼睛条件来调查这种恶化和人类适应。在这项研究中,我们进一步研究了16个不同VD条件是否存在诸如体素体和适应趋势的任何差异。研究的性能任务是两种类型:脚放置和手指触摸。与我们的初始预测相比,无论VD条件如何,结果在大约5分钟内显示了相同的任务性能水平和适应。我们发现人类适应覆盖了各种VDS - X,Y方向上最多55毫米;在Z方向上最多125mm,环形距离高达140毫米(IOD)。此外,我们发现部分适配给参与者造成了几分钟的身体结构变形感的有趣体验。

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