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Virtual Showdown: An Accessible Virtual Reality Game with Scaffolds for Youth with Visual Impairments

机译:虚拟摊牌:可访问的虚拟现实游戏,带有视觉损伤的青年脚手架

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Virtual Reality (VR) is a growing source of entertainment, but people who are visually impaired have not been effectively included. Audio cues are motivated as a complement to visuals, making experiences more immersive, but are not a primary cue. To address this, we implemented a VR game called Virtual Showdown. We based Virtual Showdown on an accessible real-world game called Showdown, where people use their hearing to locate and hit a ball against an opponent. Further, we developed Verbal and Verbal/Vibration Scaffolds to teach people how to play Virtual Showdown. We assessed the acceptability of Virtual Showdown and compared our scaffolds in an empirical study with 34 youth who are visually impaired. Thirty-three participants wanted to play Virtual Showdown again, and we learned that participants scored higher with the Verbal Scaffold or if they had prior Showdown experience. Our empirical findings inform the design of future accessible VR experiences.
机译:虚拟现实(VR)是一种日益增长的娱乐来源,但视觉损害的人没有得到有效地包括在内。 音频线索被激励为视觉效果的补充,使经历更加沉浸,但不是主要的提示。 为了解决这个问题,我们实施了一个名为Virtual Stownown的VR游戏。 我们基于一个可访问的真实世界游戏的虚拟摊牌,称为摊牌,人们使用他们的听力来定位并击中对手的球。 此外,我们开发了口头和口头/振动脚手架,以教授人如何玩虚拟摊牌。 我们评估了虚拟摊牌的可接受性,并将我们的脚手架与视力障碍的34名青年的实证研究中进行了比较。 三十三位参与者想再次播放虚拟摊牌,我们了解到参与者与口头脚手架或者他们有先前的摊牌经验。 我们的实证调查结果可通知设计未来可访问的VR经验。

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