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Social Affordances at Play: Game Design Toward Socio-Technical Innovation

机译:游戏中的社会带来:游戏设计的社会技术创新

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In this paper we propose that game design strategies and theories can be useful tools for supporting the design of innovative socio-technical systems aimed at supporting social co-presence. We support this proposal with an annotated portfolio of a series of research prototype games that investigate sensor affordances and configurations to sustain and enhance social co-presence. We introduce relevant theory from game studies (the magic circle; the MDA (mechanics/dynamics/aesthetics framework)) to help ground and guide the use of game design in HCI practice. We conclude with recommendations for adopting game design as a supplementary research technique, with caveats about the limits of the approach.
机译:在本文中,我们提出了游戏设计策略和理论,可以有助于支持旨在支持社会共同共同存在的创新社会技术系统的设计。 我们支持此提案,其中包含一系列研究原型游戏的注释组合,调查传感器可承受和配置,以维持和增强社会共存。 我们介绍了游戏研究的相关理论(魔术圈; MDA(机械/动态/美学框架)),帮助地面和指导在HCI实践中使用游戏设计。 我们与采用游戏设计作为补充研究技术的建议,警告涉及该方法的限制。

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