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First Steps Towards Walk-In-Place Locomotion and Haptic Feedback in Virtual Reality for Visually Impaired

机译:在视觉损害的虚拟现实中走向地机车的第一步和触觉反馈

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This paper presents the first results on a user study in which people with visual impairments (PVI) explored a virtual environment (VE) by walking in a virtual reality (VR) treadmill. As recently suggested, we have now acquired first results from our feasibility study investigating this walk-in-place interaction. This represents a new, more intuitive way of for example virtually exploring unknown spaces in advance. Our prototype consists of off-the-shelf VR components (i.e., treadmill, headphones, glasses, and controller) providing a simplified white cane simulation and was tested by six visually impaired subjects. Our results indicate that this interaction is yet difficult, but promising and an important step to make VR more and better usable for PVIs. As an impact on the CHI community, we would like to make this research field known to a wider audience by sharing our intermediate results and suggestions for improvements, on some of which we are already working on.
机译:本文介绍了用户学习的第一个结果,其中通过视觉损伤(PVI)的人通过行走虚拟现实(VR)跑步机来探索虚拟环境(VE)。 正如最近建议的那样,我们现在已经获得了我们的可行性研究中的首先结果,调查了这种行进的互动。 这代表了一种新的更直观的方式,例如实际上提前探索未知空间。 我们的原型由提供简化的白色甘蔗模拟的现成VR组件(即跑步机,耳机,眼镜和控制器)组成,并通过六个视力受损的受试者测试。 我们的结果表明,这种互动尚不困难,但很有希望和对PVIS更好地使用VR的重要一步。 作为对CHI社区的影响,我们希望通过分享我们的中间结果和改进建议,使这场研究领域已知更广泛的受众,其中一些我们已经在努力。

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