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Only one item left? Heuristic Information Trumps Calorie Count When Supporting Healthy Snacking Under Low Self-Control

机译:只剩一个项目? 启发式信息在低自我控制下支持健康的零食时胜过卡路里计数

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Pursuing the goal of a healthy diet may be challenging, especially when self-control resources are low. Yet many persuasive user interfaces fostering healthy choices are designed for situations with ample self-control, e.g. showing nutritional information to support reflective decision making. In this paper we propose that under low self-control, persuasive user interfaces need to rely on simple heuristic decision making to be successful. We report an experiment that tested this assumption in a 2 (low vs. high self-control) × 2 (calorie vs. heuristic information) design. The results reveal a significant interaction effect. Participants with low self-control resources chose the healthy snack more often when snacks were labelled with heuristic information than when they were labelled with calorie information. Both strategies were about equally successful for participants with high self-control. Exploiting situations of low self-control with heuristic information is a new and promising approach to designing persuasive technology for healthy eating. Self-control; heuristics; persuasive technology; food choice; ego depletion.
机译:追求健康饮食的目标可能是具有挑战性的,特别是当自我控制资源较低时。然而,许多有说服力的用户界面培养了健康选择,专为具有充足的自我控制而设计的情况。显示营养信息,支持反思决策。在本文中,我们提出,在低自我控制下,有说服力的用户界面需要依赖简单的启发式决策来取得成功。我们报告了一个测试在2(低与高自动控制)×2(卡路里与启发式信息)设计中的这种假设测试的实验。结果揭示了显着的相互作用效果。低自我控制资源的参与者更频繁地选择了零食的零食,而不是启发式信息,而不是当他们用卡路里信息标记时。对于高自我控制的参与者来说,这两种策略都是同样成功的。利用启发式信息的低自我控制的情况是一种设计健康饮食说服技术的新的和有希望的方法。自我控制;启发式;有说服力的技术;食物选择;自我耗尽。

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