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Let's Kick It: How to Stop Wasting the Bottom Third of Your Large Scale Display

机译:让我们踢它:如何停止浪费大规模显示的底部三分之一

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摘要

Large-scale touch surfaces have been widely studied in literature and adopted for public installations such as interactive billboards. However, current designs do not take into consideration that touching the interactive surface at different heights is not the same; for body-height displays, the bottom portion of the screen is within easier reach of the foot than the hand. We explore the design space of foot input on vertical surfaces, and propose three distinct interaction modalities: hand, foot tapping, and foot gesturing. Our design exploration pays particular attention to areas of the touch surface that were previously overlooked: out of hand's reach and close to the floor. We instantiate our design space with a working prototype of an interactive surface, in which we are able to distinguish between finger and foot tapping and extend the input area beyond the bottom of the display to support foot gestures.
机译:在文献中广泛研究了大规模的触摸表面,采用了互动广告牌等公共安装。然而,目前的设计不考虑触摸不同高度的交互式表面不一样;对于身体高度显示器,屏幕的底部比手更容易到达脚的距离。我们探索垂直表面上的脚输入的设计空间,并提出了三种不同的互动模式:手,脚攻丝和脚手势。我们的设计探索特别关注先前被忽视的触摸表面的区域:从手中伸出并靠近地板。我们将我们的设计空间与交互式表面的工作原型实例化,其中我们能够区分手指和脚敲击并将输入区域扩展到显示器的底部以支撑足迹。

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