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Hit It! – An Apparatus for Upscaling Mobile HCI Studies

机译:打它! - 一种升高移动HCI研究的装置

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Mobile HCI studies are often conducted in a highly controlled environment and with a small convenient sample. Such common studies can have a high internal validity but often lack external validity. The findings cannot always be generalized to the behaviour of real users in real contexts. In contrast, researchers recently started to use apps as an apparatus for mobile HCI research. Publishing apps in mobile application stores enables to study large samples in their `natural habitat'. We present the game Hit It! that has been installed 427,255 times and, more importantly, served as a tool to conduct a number of HCI studies. The amount of collected data enabled us to study users' touch behaviour, approaches to ask for consent, the best time to deploy games, and approaches for providing tactile feedback. We discuss advantages of the approach and argue that Hit It! enabled findings that would be impossible to obtain using traditional studies.
机译:移动HCI研究通常在高度控制的环境中进行,并且样本很小。这种常见的研究可以具有很高的内部有效性,但通常缺乏外部有效性。在真实环境中,调查结果不能概括为真实用户的行为。相比之下,研究人员最近开始使用应用作为移动HCI研究的装置。移动应用程序商店中的发布应用程序可以在其“自然栖息地”中研究大型样品。我们介绍游戏击中它!已经安装了427,255次,更重要的是,作为进行多种HCI研究的工具。收集的数据量使我们能够研究用户的触摸行为,询问同意的方法,部署游戏的最佳时间以及提供触觉反馈的方法。我们讨论了这种方法的优势,并争辩击中它!启用的结果是不可能获得传统研究。

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