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Tales from the Front Lines of a Large-Scale Serious Game Project

机译:来自大型严重游戏项目的前线的故事

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Serious games have received much positive attention; correspondingly, many researchers have taken up the challenge of establishing how to best design them. However, the current literature often focuses on best practice design strategies and frameworks. Fine-grained details, contextual descriptions, and organisational factors that are invaluable in helping us to learn from and reflect on project experiences are often overlooked. In this paper, we present five distinct and sometimes competing perspectives that are critical in understanding factors that influence serious game projects: project organisation, technology, domain knowledge, user research, and game design. We explain these perspectives by providing insights from the design and development process of an EU-funded serious game about conflict resolution developed by an interdisciplinary consortium of researchers and industry-based developers. We also point out a set of underlying forces that become evident from viewing the process from different perspectives, to underscore that problems exist in serious game projects and that we should open the conversation about them.
机译:严肃的比赛得到了很大的积极关注;相应地,许多研究人员已经挑战了建立最佳设计的挑战。然而,目前的文献通常侧重于最佳实践设计策略和框架。在帮助我们学习和反思项目经历方面非常宝贵的细节,情境描述和组织因素经常被忽视。在本文中,我们提出了五个不同的,有时竞争的角度,这对于影响严重游戏项目的理解因素至关重要:项目组织,技术,领域知识,用户研究和游戏设计。我们通过提供欧盟资助的严肃游戏的设计和开发过程的见解来解释这些观点,了解由研究人员和行业为基础的开发商的跨学科联盟开发的冲突解决。我们还指出了一系列潜在的力量,从不同的角度来看,从不同的角度来看,强调严重游戏项目中存在的问题,我们应该打开对话。

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