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Sparsest Cut on Bounded Treewidth Graphs: Algorithms and Hardness Results

机译:最稀缺的界限树木宽度图:算法和硬度结果

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We give a 2-approximation algorithm for Non-Uniform Sparsest Cut that runs in time n~(O(k)), where k is the treewidth of the graph. This improves on the previous 2~(2~k)-approximation in time poly(n) 2~(O(k)) due to Chlamtac et al. [18]. To complement this algorithm, we show the following hardness results: If the Non-Uniform Sparsest Cut problem has a ρ-approximation for series-parallel graphs (where ρ ≥ 1), then the MAX-CUT problem has an algorithm with approximation factor arbitrarily close to 1/ρ. Hence, even for such restricted graphs (which have treewidth 2), the Sparsest Cut problem is NP-hard to approximate better than 17/16 - ε for ε > 0; assuming the Unique Games Conjecture the hardness becomes 1/α_(GW) - ε. For graphs with large (but constant) treewidth, we show a hardness result of 2 - ε assuming the Unique Games Conjecture. Our algorithm rounds a linear program based on (a subset of) the Sherali-Adams lift of the standard Sparsest Cut LP. We show that even for treewidth-2 graphs, the LP has an integrality gap close to 2 even after polynomially many rounds of Sherali-Adams. Hence our approach cannot be improved even on such restricted graphs without using a stronger relaxation.
机译:我们给出了一个2近似算法,用于在时间n〜(o(k))中运行的不均匀稀疏性切割,其中k是图形的树宽。由于Chlamtac等,这在时间多(n)2〜(o(k))中的前2〜(2〜k)克服。 [18]。要补充该算法,我们展示了以下硬度结果:如果不均匀的稀疏性切割问题具有串联平行图的ρ - 近似(其中ρ≥1),则最大切割问题具有任意近似因素的算法接近1 /ρ。因此,即使对于这种限制性图(具有树木宽2),稀疏性切割问题也是NP - 难以近17/16 - ε的ε> 0;假设独特的游戏猜想硬度变为1 /α_(GW) - ε。对于具有大(但常数)树宽的图表,我们假设独特的游戏猜想假设2-ε的硬度结果。我们的算法基于(Shalli-Adams升降机升降LP的Shalari-ADAMS升降机的算法轮次循环。我们表明即使是树木宽度-2图,即使在多环许多轮亚当亚当之后,LP也具有接近2的完整性间隙。因此,即使在这种限制性图形上也不能改善我们的方法而不使用更强的放松。

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