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A New Visualization Approach to Re-Contextualize Indigenous Knowledge in Rural Africa

机译:一种新的非全体上下情境化土着乡村知识的新可视化方法

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Current views of sustainable development recognize the importance of accepting the Indigenous Knowledge (IK) of rural people. However, there is an increasing technological gap between Elder IK holders and the younger generation and a persistent incompatibility between IK and the values, logics and literacies embedded, and supported by ICT. Here, we present an evaluation of new technology that might bridge generations and preserve key elements of local IK in Namibia. We describe how we applied insights, generated by ethnographic, dialogical and participatory action research, in designing a structure in which users can store, organize and retrieve user-generated videos in ways that are compatible with their knowledge system. The structure embeds videos in a scenario-based 3D visualization of a rural village. It accounts for some of the ways this rural community manages information, socially, spatially and temporally and provides users with a recognizable 3D simulated environment in which to re-contextualize de-contextualized video clips. Our formative in situ evaluation of a prototype suggests the visualization is legible to community members, provokes participation in design discussions, offers opportunities for local appropriation and may facilitate knowledge sharing between IK holders and more youthful IK assimilators. Simultaneously differing interpretations of scenarios and modeled objects reveal the limitations of our modeling decisions and raises various questions regarding graphic design details and regional transferability.
机译:目前对可持续发展的看法,认识到接受农村人民的土着知识(IK)的重要性。然而,在IK持有人和年轻的一代之间的技术差距增加了越来越多的技术差距,并且IK与嵌入的价值观,逻辑和文字之间的持续不相容,并由ICT支持。在这里,我们对新技术进行了评估,这些技术可能会在纳米比亚桥梁桥和保护当地IK的关键要素。我们描述了我们如何应用了民族志,对话和参与性行动研究生成的洞察,在设计用户可以以与知识系统兼容的方式存储,组织和检索用户生成的视频的结构。该结构在农村村的基于场景的3D可视化中嵌入视频。它占该农村社区的一些方式管理信息,在社会,空间,空间和时间内,并为用户提供可识别的3D模拟环境,用于重新上下上下文化的视频剪辑。我们的形成原型评估原型提出了可视化对社区成员的可辨,挑衅参与设计讨论,为当地拨款提供了机会,可以促进IK持有人和更年轻的IK同化者之间的知识共享。同时对情景和建模对象的不同解释揭示了我们建模决策的局限性,并提出了关于图形设计细节和区域可转移性的各种问题。

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