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Explosive Ordinance Disposal: Motion Sensor Simulator in Nintendo Wii

机译:爆炸性的军械处理:任天堂Wii的运动传感器模拟器

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Simulation based games attempt to replicate real life or fiction scenarios for the purposes of learning, training, investigating or predicting results. This paper presents a case study of a simulation based on terrestrial which are primarily used by Explosive Ordinance Disposal Units (E.O.D.) in the investigation and disposal of bomb threats in Nintendo Wii, to examine different methods and techniques of player immersion, adaptation and learning. The paper presents background research that has been conducted for the design and implementation of the E.O.D. simulator. The simulated environment demonstrates its usefulness over a number of real bomb scenarios where player has to actively inspect the environment to locate and dispose of any potential bomb threats in an efficient manner.
机译:基于仿真的游戏试图为学习,培训,调查或预测结果的目的复制现实生活或虚构情景。本文提出了一种基于地面的模拟案例研究,主要由爆炸条例处置单位(E.O.D.)在任天堂Wii的炸弹威胁调查和处置,研究不同方法和技巧浸没,适应和学习的方法和技巧。本文提出了为E.O.D的设计和实施而进行的背景研究。模拟器。模拟环境展示了其在玩家必须积极检查环境的许多真正炸弹方案中的有用性,以有效地检查和处理任何潜在的炸弹威胁。

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