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Head Mounted Projection for Enhanced Gaze in Social Interactions

机译:用于增强社交互动的凝视的头戴式投影

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Projected displays can present life-sized imagery of a virtual human character that can be seen by multiple observers. However, typical projected displays can only render that virtual human from a single viewpoint, regardless of whether head tracking is employed. This results in the virtual human being rendered from an incorrect perspective for most individuals. This could cause perceptual miscues, such as the "Mona Lisa" effect, causing the virtual human to appear as if it is simultaneously gazing and pointing at all observers regardless of their location. This may be detrimental to training scenarios in which all trainees must accurately assess where the virtual human is looking or pointing. We discuss our investigations into the presentation of eye gaze using REFLCT. a previously introduced head mounted projective display. REFLCT uses head tracked, head mounted projectors and retroreflective screens to present personalized, perspective correct imagery to multiple users without the occlusion of a traditional head mounted display. We examined how head mounted projection for enhanced presentation of eye gaze might facilitate or otherwise affect social interactions during a multi-person guessing game of "Twenty Questions."
机译:投影显示可以呈现可以由多个观察者看到的虚拟人类角色的寿命大小的图像。但是,无论是否采用头部跟踪,典型的投影显示只能从单个视点呈现该虚拟人。这导致虚拟人类从大多数个人的不正确的角度呈现。这可能导致感知错误,例如“蒙娜丽莎”的影响,导致虚拟人看起来好像它同时凝视和指向所有观察者,无论他们的位置如何。这对培训方案可能是有害的,其中所有受训者必须准确地评估虚拟人正在寻找或指向的地方。我们将我们的调查讨论了使用ReftCT进入眼睛凝视的呈现。先前引入的头部安装投影显示器。 ReftCT使用头部跟踪,头部安装的投影仪和逆向反射屏幕为多个用户提供个性化,透视正确图像,而不会遮挡传统的头戴式显示器。我们检查了头部安装的预测如何增强眼睛凝视的呈现可能会促进或以其他方式影响“20个问题”的多人猜测游戏期间的社会互动。

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