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Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together

机译:在距离沟通眼睛凝视:比较眼睛凝视使能沉浸式协作虚拟环境,对齐视频会议和在一起

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Eye gaze is an important and widely studied non-verbal resource in co-located social interaction. When we attempt to support telepresence between people, there are two main technologies that can be used today: video-conferencing (VC) and collaborative virtual environments (CVEs). In VC, one can observe eye-gaze behaviour but practically the targets of eye-gaze are only correct if the participants remain relatively still. We attempt to support eye-gaze behaviour in an unconstrained manner by integrating eye-trackers into an Immersive CVE (ICVE) system. This paper aims to show that while both ICVE and VC allow people to discern being looked at and what else is looked at, when someone gazes into their space from another location, ICVE alone can continue to do this as people move. The conditions of aligned VC, ICVE, eye-gaze enabled ICVE and co-location are compared. The impact of factors of alignment, lighting, resolution, and perspective distortion are minimised through a set of pilot experiments, before a formal experiment records results for optimal settings. Results show that both VC and ICVE support eye-gaze in constrained situations, but only ICVE supports movement of the observer. We quantify the mis-judgements that are made and discuss how our findings might inform research into supporting eye-gaze through interpolated free viewpoint video based methods.
机译:眼光是一个重要的和广泛研究的共同社交互动的非口头资源。当我们试图支持人之间的远程呈现时,今天可以使用两种主要技术:视频会议(VC)和协作虚拟环境(CVE)。在VC中,人们可以观察眼睛凝视行为,但实际上,如果参与者仍然相对仍然是唯一的,那么眼睛凝视的目标只是纠正。我们试图通过将眼跟踪器集成到沉浸式CVE(ICVE)系统中以不受约束的方式支持眼睛凝视行为。本文旨在表明,虽然ICVE和VC都允许人们辨别出来,并且当有人从另一个地点凝视到他们的空间时,ICVE可以随着人们移动而继续这样做。对齐VC,ICVE,Eye-Gaze的条件进行了比较ICVE和共同位置。通过一组试验实验,在正式的实验记录结果以获得最佳设置的结果之前,将对准,照明,分辨率和透视变形的因素的影响最小化。结果表明,VC和ICVE在约束情况下支持眼睛凝视,但仅ICVE支持观察者的运动。我们量化了所做的错误判断,并讨论我们的发现如何通过内插自由视点视频基础的方法向支持眼睛凝视。

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