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Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling

机译:走进图片:用于全部型号的虚拟平面马赛克

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An effective method of depth image based rendering is proposed by applying texture mapping onto virtual but pre-defined multiple planes in the scene, called virtual planes. The method allows the viewpoint either static or moving around, including crossing the plane of the source images. By this approach, the relief textures from depth images are mapped onto the virtual planes, and through the pre-warping process, the virtual planes are converted into standard polygonal textures. After the virtual plane mosaics, the resultant image that supports 3D objects and immersive scenes can be generated by polygonal texture mapping. In addition, both hardware and software implementation of the method can increase the power of conventional texture mapping in image based rendering. In particular, the scope of the viewpoint could be extended into the inner space of depth images, and as a result, a novel solution is provided for constructing real-time walkthrough systems as well as for panoramic modeling from an arbitrary viewpoint in the depth image space.
机译:通过将纹理映射应用于场景中的虚拟但预定义的多个平面,称为虚拟平面,提出了一种基于深度图像的渲染方法。该方法允许视点静态或移动,包括穿过源图像的平面。通过这种方法,从深度图像的浮雕纹理被映射到虚拟平面上,并通过预翘曲过程,虚拟平面被转换为标准多边形纹理。在虚拟平面马赛克之后,可以通过多边形纹理映射来生成支持3D对象和沉浸式场景的所得到的图像。此外,该方法的硬件和软件实现都可以提高基于图像的渲染中的传统纹理映射的力量。特别地,观点的范围可以扩展到深度图像的内部空间,因此提供了一种用于构建实时演练系统以及从深度图像中的任意观点的全景建模的新解决方案空间。

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