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A game theory-based approach to reducing interference in dense deployments of home wireless networks

机译:基于博弈论的博弈论减少家庭无线网络密集部署干扰的方法

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Urban residential areas are becoming increasingly dense with more and more home networks being deployed in close proximity. The paper considers a dense urban residential area where each house/unit has its own wireless access point (AP), deployed without any coordination with other such units. In this situation, it would be much better if neighbouring APs — i.e., APs that are physically close to each other — would form groups, where one member of the group would serve the terminals of all group members in addition to its own terminals, while the other access points of the group can be silent or even turned off, thus reducing interference and increasing overall Quality of Experience (QoE). The fact that participating units are deployed without any coordination makes the overall QoE vulnerable to the selfish behaviour of each unit. We propose a protocol where each unit operates in an equilibrium of a cooperative-neighbourhood game. We show using a game theoretic model that there exists a motivation for APs to enter and remain in cooperative neighbourhoods, in which interference is decreased due to the voluntary cooperation of the neighbours.
机译:城市住宅区越来越密集,越来越多的家庭网络靠近近距离。本文考虑了密集的城市住宅区,每个房屋/单位都有自己的无线接入点(AP),没有与其他这些单位的任何协调部署。在这种情况下,如果邻居的APS - 即物理地彼此接近的AP会更好 - 将形成组,其中一个成员除了其自己的终端之外,该组的一个成员还将为所有组成员提供服务该组的其他接入点可以静默或甚至关闭,从而减少干扰和提高整体体验质量(QoE)。参与单位部署的事实没有任何协调使整体QoE易受每个单位的自私行为。我们提出了一种协议,其中每个单元在合作街区游戏的平衡中运行。我们展示使用游戏理论模型,即AP进入并留在合作社区的动机,其中由于邻居自愿合作,干扰减少。

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