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A game theory-based approach to reducing interference in dense deployments of home wireless networks

机译:基于博弈论的方法来减少家庭无线网络密集部署中的干扰

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Urban residential areas are becoming increasingly dense with more and more home networks being deployed in close proximity. The paper considers a dense urban residential area where each house/unit has its own wireless access point (AP), deployed without any coordination with other such units. In this situation, it would be much better if neighbouring APs — i.e., APs that are physically close to each other — would form groups, where one member of the group would serve the terminals of all group members in addition to its own terminals, while the other access points of the group can be silent or even turned off, thus reducing interference and increasing overall Quality of Experience (QoE). The fact that participating units are deployed without any coordination makes the overall QoE vulnerable to the selfish behaviour of each unit. We propose a protocol where each unit operates in an equilibrium of a cooperative-neighbourhood game. We show using a game theoretic model that there exists a motivation for APs to enter and remain in cooperative neighbourhoods, in which interference is decreased due to the voluntary cooperation of the neighbours.
机译:随着越来越多的家庭网络在附近部署,城市居民区变得越来越密集。本文考虑了一个密集的城市居民区,其中每个房屋/单元都有自己的无线接入点(AP),部署时无需与其他此类单元进行任何协调。在这种情况下,如果相邻的AP(即彼此物理上接近的AP)形成组,则更好,该组中的一个成员除了为其自己的终端服务之外,还将为所有组成员的终端服务,而该组中的其他接入点可以保持静音甚至关闭,从而减少干扰并提高整体体验质量(QoE)。参与单位的部署没有任何协调的事实使整个QoE容易受到每个单位自私行为的影响。我们提出了一个协议,其中每个单元在一个合作邻域博弈的平衡中运行。我们使用博弈论模型显示,存在一个让AP进入并留在合作社区中的动机,在这种情况下,由于邻居的自愿合作而减少了干扰。

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