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Feeling a Crisp and Rigid Virtual World through an Impulsive Encountered-type Haptic Display

机译:通过冲动的遇到型触觉展示感觉清脆和僵硬的虚拟世界

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The realism of the haptic experience when interacting with a virtual reality environment is restricted by several factors. The quality of the haptic hardware that is used forms, for obvious reasons, an important factor. Nowadays' hardware experiences notably problems in rendering contacts with rigid virtual objects realistically. This abstract introduces a method with good potential to display rigid contacts more realistic than before. The method renders contacts by carefully controlling the impulses exchanged at the instant of contact. The proposed device behaves as an 'encountered-type' device that only encounters the human hand during contacts, while leaving motion in free space completely undisturbed. At the same time it allows a precise control of the perceived 'impulse' upon contact by employing the paradigm of an earlier described impulsive haptic display system. The basic control rules of this new approach are explained, some initial experiments are included and directions for future work are described.
机译:与虚拟现实环境互动时触觉体验的现实主义受到了几个因素的限制。用来形式的触觉硬件的质量,出于明显的原因,是一个重要因素。如今的硬件在现实地渲染与刚性虚拟物体的联系人呈现出问题中的问题。本摘要介绍了一种良好潜力的方法,可以比以前更现实地显示刚性接触。该方法通过仔细控制在接触时瞬间交换的脉冲来呈现触点。该建议的设备表现为“遇到的类型”设备,只会在联系人期间遇到人类的手,同时在自由空间中留下运动完全不受干扰。同时,它允许通过采用先前描述的冲动触觉显示系统的范例来精确控制感知的“脉冲”。解释了这种新方法的基本控制规则,包括一些初步实验,并描述了未来工作的指示。

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