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Can a home based virtual reality system improve the opportunity for rehabilitation of the upper limb following stroke?

机译:家庭虚拟现实系统可以改善中风后恢复骨折的机会吗?

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Many stroke survivors fail to regain functional use of their impaired upper limb yet access to the rehabilitation required is limited. One route through which this may be achieved is through the adoption of virtual reality and interactive video gaming. We have been developing a home based system that employs infra red capture to translate the position of the hand, fingers and thumb into game play but do the patients actually use it to the recommended level and if not, why not? Performance data collected by the software from three participants allocated to the intervention group in a feasibility RCT indicate that the pattern of play is variable and can fall far short of the recommendations participants were given. Interviews with participants at the end of the intervention and observations by the research team indicate the barriers to recommended use but also some of the characteristics of the intervention that demonstrate its potential for improving the opportunity for rehabilitation of the upper limb following stroke.
机译:许多中风幸存者未能重新获得其受损的上肢功能使用,但获得所需的康复有限。可以实现这一点的路线是通过通过虚拟现实和互动视频游戏。我们一直在开发一个家庭基于家庭的系统,聘请红外捕获将手,手指和拇指转化为游戏的位置,但患者实际使用它到推荐的水平,如果没有,为什么不呢?软件从分配给干预组的三个参与者收集的性能数据在可行性RCT中表明,播放模式是可变的,并且可以缩短给出的建议参与者。研究团队的干预和观察结束时对参与者的访谈表明推荐使用的障碍,但干预的一些特征,展示了改善中风后恢复骨折的机会的潜力。

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