Virtual Reality (VR) is a recent technology to assist in therapy and neurorehabilitation. In doing so, VR enables a realistic performance, with higher motivation and immersion in the problematic situation. VR increases ecological value and skills generalization; however this technology is still disorder-oriented. Patient's response to treatment differs from patient to patient. So it is relevant to take into consideration a multitude of aspects, self-referencing VR Programs for Neurorehabilitation. We argue the need to create a variety of scenarios that better adapt to psychological, developmental and ecological characteristics of each patient.
展开▼