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Participatory design with children with autism

机译:与自闭症儿童的参与式设计

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The COSPATIAL (Communication and social participation: collaborative technologies for interaction and learning) project explores how we can develop effective and useful educational technologies in the form of shared active surfaces (SAS) and collaborative virtual environments (CVEs) to support the enhancement of social skills for children on the autism spectrum. The UK design team comprises technology developers, design engineers, educational psychologists as well as teachers from both mainstream and autism specialist schools. A user centred design approach is used to make decisions and review prototype development using CVE technology. The team is then involved in detailed specification of CVE scenarios and iterative review of prototypes. The involvement of teachers throughout the entire process is crucial, but in order to understand the primary user further and implement concepts optimally it is also desirable to involve the target end users directly in the design process. This paper describes the participatory design approach for elicitation of user requirements and CVE scenario design that is being used with typically developing children and how these methods have been adapted to facilitate involvement of children on the autism spectrum.
机译:COSPOSPATIAL(沟通和社会参与:互动和学习的协作技术)项目探讨了如何以共享有效的表面(SAS)和协作虚拟环境(CVES)的形式开发有效和有用的教育技术,以支持社交技能的增强对于自闭症谱的儿童。英国设计团队包括技术开发商,设计工程师,教育心理学家以及来自主流和自闭症专业学校的教师。用户居中的设计方法用于使用CVE技术进行决策和评论原型开发。然后,该团队参与了CVE情景的详细规范和对原型的迭代审查。在整个过程中,教师的参与是至关重要的,但为了更好地了解主要用户并最佳地实现概念,也希望涉及目标最终用户直接在设计过程中。本文介绍了用于用户要求的参与式设计方法,以及通常发展儿童使用的CVE场景设计以及如何适应这些方法的促进儿童对自闭症谱的培养。

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