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Evaluation of a Humor Generation System by Real World Application with ¥500,000 to Win

机译:通过现实世界应用评估幽默生成系统,¥500,000获胜

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摘要

We describe the evaluation of a system for automatic humor generation in Japanese. First we used the traditional "having jokes rated by evaluators" method, with a result of 3.3 on a scale from 1 (boring) to 5 (funny). To complement this evaluation and to see if 3.3 is "good enough" we entered a system generated performance in a competition with a ¥500,000 prize. We also generated responses to arbitrary requests from the audience at a live event. While we did not win the 500,000 yen we did reach the final, and both the performance and the real time generation were well received. Sentiment analysis of blogs covering the event also showed that our system compared well to the other teams. That the system could compete successfully against human made contributions indicates that the score of 3.3 is "good enough" for real world applications of the system.
机译:我们描述了日语中自动幽默生成系统的评价。首先,我们使用传统的“具有评估者的笑话”方法,结果为3.3,从1(无聊)到5(有趣)。为了补充这种评估,看看3.3是“足够好”,我们在竞争中进入了一个系统,达到了500,000日元的竞争。我们还在现场活动中生成了对观众的任意请求的响应。虽然我们没有赢得500,000日元我们确实达到了决赛,而且表现和实时发电都很受欢迎。覆盖活动的博客的情感分析还表明我们的系统与其他团队相比融合。该系统可以成功地竞争人类做出贡献,表明3.3的得分为系统的真实世界应用程序是“足够好”。

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