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Combining Graph Contraction and Strategy Generation for Green Security Games

机译:结合图形收缩和战略生成绿色安全游戏

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Many real-world security problems can be modeled using Stackelberg security games (SSG), which model the interactions between a defender and attacker. Green security games focus on environmental crime, such as preventing poaching, illegal logging, or detecting pollution. A common problem in green security games is to optimize patrolling strategies for a large physical area such as a national park or other protected area. Patrolling strategies can be modeled as paths in a graph that represents the physical terrain. However, having a detailed graph to represent possible movements in a very large area typically results in an intractable computational problem due to the extremely large number of potential paths. While a variety of algorithmic approaches have been explored in the literature to solve security games based on large graphs, the size of games that can be solved is still quite limited. Here, we introduce abstraction methods for solving large graph-based security games and integrate these methods with strategy generation techniques. We demonstrate empirically that the combination of these methods results in dramatic improvements in solution time with modest impact on solution quality.
机译:许多现实世界的安全问题可以使用Stackelberg安全游戏(SSG)进行建模,这模拟了防御者和攻击者之间的交互。绿色安全游戏专注于环境犯罪,例如防止偷猎,非法伐木或检测污染。绿色安全游戏中的一个常见问题是优化诸如国家公园或其他保护区等大型物理区域的巡逻策略。巡逻策略可以在代表物理地形的图表中为路径进行建模。然而,具有详细的图表以表示在非常大的区域中的可能运动通常导致由于极大量的潜在路径而导致难以相解的计算问题。虽然在文献中探讨了各种算法方法来解决基于大图的安全游戏,但可以解决的游戏的大小仍然很有限。在这里,我们介绍用于解决基于格图的安全游戏的抽象方法,并将这些方法与策略生成技术集成。我们凭经验证明了这些方法的组合导致溶液时间急剧改善,对解决方案质量的适度影响。

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