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Digital Trust Games: An Experimental Study

机译:数字信任游戏:实验研究

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摘要

An experimental study of the digital trust game in [2] is presented. The study consists of an initial survey followed by a four-part dynamic experiment investigating various aspects of digital trust decisions. Digital trust in online environments differs from its offline variants due to its unique characteristics such as near instantaneous communication, transient and impersonal nature of interactions, immediate access to opinions of others, and availability of high amount of (but often low quality) information. It is observed that while the game theory provides a suitable analytical framework for quantitative analysis of digital trust decisions, the model in [2] has its shortcomings. Firstly, the subjects do not seem to adopt an iterative best or gradient response strategy. They exhibit significant (mental) inertia and only respond to new information or significant situation changes. Secondly, they take into account signals from their social circle much more than aggregate signals such as average scores. Both of these results and additional insights gained have important implications for future game theoretic modeling efforts of digital trust.
机译:提出了[2]中数字信任游戏的实验研究。该研究包括初步调查,然后进行四部分动态实验,调查数字信任决策的各个方面。在线环境中的数字信任因其独特的特征而异,例如近瞬时通信,瞬态和互动的非特性性质,即时访问他人的意见,以及高量(但通常低质量)信息的可用性。观察到,虽然博弈论提供了用于数字信任决策的定量分析的合适分析框架,但[2]的模型具有其缺点。首先,受试者似乎没有采用迭代最佳或梯度反应策略。它们表现出显着的(精神上的)惯性,只能响应新的信息或重大情况发生变化。其次,他们考虑到他们的社交圈的信号远远超过平均分数等聚合信号。这两个结果和额外的见解都对数字信任的未来游戏理论性建模努力产生了重要意义。

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