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Design of Network Topology in an Adversarial Environment

机译:对抗环境网络拓扑设计

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We study the strategic interaction between a network manager whose goal is to choose (as communication infrastructure) a spanning tree of a network given as an undirected graph, and an attacker who is capable of attacking a link in the network. We model their interaction as a zero-sum game and discuss a particular set of Nash equilibria. More specifically, we show that there always exists a Nash equilibrium under which the attacker targets a critical set of links. A set of links is called critical if it has maximum vulnerability, and the vulnerability of a set of links is defined as the minimum fraction of links the set has in common with a spanning tree. Using simple examples, we discuss the importance of critical subsets in the design of networks that are aimed to be robust against attackers. Finally, an algorithm is provided, to compute a critical subset of a given graph.
机译:我们研究了网络管理员之间的战略交互,其目标是选择(作为通信基础架构)作为一个无向图的网络的生成树,以及能够攻击网络中的链接的攻击者。我们将其作为零和游戏的互动模拟,并讨论一组特定的纳什均衡。更具体地,我们表明攻击者始终存在纳入均衡,攻击者针对一组关键的链接。如果它具有最大漏洞,则调用一组链接,并且一组链路的漏洞被定义为集合与生成树共同的链接的最小分数。使用简单的示例,我们讨论了关键子集在旨在对攻击者稳健的网络设计中的重要性。最后,提供了一种算法,以计算给定图的关键子集。

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