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The Evolution of Design Patterns in HCI: From Pattern Languages to Pattern-Oriented Design

机译:HCI设计模式的演变:从模式语言到模式设计

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User interface design patterns also called HCI or interaction or usability patterns have been introduced first as a medium to capture and represent solutions to users' problems. Patterns have been used also as a medium for transferring the expertise of HCI designers and usability professionals to software engineers, who are usually unfamiliar with UI design and usability principles. Design patterns have been considered also as a lingua franca for crossing cultural and professional barriers between different stakeholders. Several HCI professionals have introduced their own pattern languages with specific terminology, classification and meanings. Patterns have also been presented as building reusable blocks at different levels of granularity, which can be combined to compose new interactive systems. Despite the obvious and acclaimed potential of these pattern-driven design approaches, patterns usage has not achieved the acceptance and widespread applicability envisaged by pattern pioneers such as Christopher Alexander. This paper provides an analysis of the facts about patterns usages, pattern languages and pattern-based design approaches. Some shortcomings in the presentation and application of HCI patterns are identified and discussed under the prevailing fallacies. Based on the analysis of how patterns have used so far, we draw some recommendations and future perspectives on what can be done to address the existing shortcomings. Making patterns more accessible, easily understandable, comparable and integratable in software and HCI design tools can promote HCI patterns to claim the usability, usefulness and importance originally envisaged for the pattern-oriented design approach.
机译:用户界面设计模式也称为HCI或交互或可用性模式首先是捕获和代表用户问题的解决方案。也已被使用模式作为将HCI设计师和可用性专业人员的专业知识转移到软件工程师的媒介,他们通常不熟悉UI设计和可用性原则。设计模式也被认为是一个用于在不同利益攸关方之间穿越文化和专业障碍的通用语言。几个HCI专业人士介绍了自己的模式语言,具有特定术语,分类和含义。图案也被呈现为在不同级别的粒度下构建可重用块,这可以组合以构图新的交互系统。尽管这些模式驱动的设计方法具有明显和好评的潜力,但是模式使用模式不可能通过克里斯托弗亚历山大等模式开拓者设想的接受和广泛适用性。本文介绍了关于模式使用,模式语言和基于模式的设计方法的事实的分析。在普遍的谬误下确定并讨论了HCI模式的介绍和应用中的一些缺点。基于对目前使用模式如何使用模式的分析,我们提出了一些建议和未来的观点,以解决现有缺点的方式。制作模式更容易易于易于理解,软件和HCI设计工具的可比性和可集成,可以促进HCI模式,以索取最初为面向模式设计方法设想的可用性,有用性和重要性。

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