首页> 外文会议>1st international workshop on pattern-driven engineering of interactive computing systems 2010 >The Evolution of Design Patterns in HCI: From Pattern Languages to Pattern-Oriented Design
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The Evolution of Design Patterns in HCI: From Pattern Languages to Pattern-Oriented Design

机译:人机交互中设计模式的演变:从模式语言到面向模式的设计

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User interface design patterns also called HCI or interaction or usability patterns have been introduced first as a medium to capture and represent solutions to users' problems. Patterns have been used also as a medium for transferring the expertise of HCI designers and usability professionals to software engineers, who are usually unfamiliar with UI design and usability principles. Design patterns have been considered also as a lingua franca for crossing cultural and professional barriers between different stakeholders. Several HCI professionals have introduced their own pattern languages with specific terminology, classification and meanings. Patterns have also been presented as building reusable blocks at different levels of granularity, which can be combined to compose new interactive systems. Despite the obvious and acclaimed potential of these pattern-driven design approaches, patterns usage has not achieved the acceptance and widespread applicability envisaged by pattern pioneers such as Christopher Alexander. This paper provides an analysis of the facts about patterns usages, pattern languages and pattern-based design approaches. Some shortcomings in the presentation and application of HCI patterns are identified and discussed under the prevailing fallacies. Based on the analysis of how patterns have used so far, we draw some recommendations and future perspectives on what can be done to address the existing shortcomings. Making patterns more accessible, easily understandable, comparable and integratable in software and HCI design tools can promote HCI patterns to claim the usability, usefulness and importance originally envisaged for the pattern-oriented design approach.
机译:首先引入了用户界面设计模式,也称为HCI或交互或可用性模式,作为捕获和表示用户问题解决方案的媒介。模式还被用作将HCI设计人员和可用性专业人员的专业知识转移给通常不熟悉UI设计和可用性原理的软件工程师的媒介。设计模式也被视为一种通用语言,可以跨越不同利益相关者之间的文化和专业障碍。一些HCI专业人员介绍了他们自己的模式语言,这些语言具有特定的术语,分类和含义。模式还被展示为以不同的粒度级别构建可重用的块,可以将其组合以构成新的交互系统。尽管这些模式驱动的设计方法具有明显且广受赞誉的潜力,但模式的使用尚未获得模式先驱者(如Christopher Alexander)所设想的接受和广泛的适用性。本文提供了有关模式用法,模式语言和基于模式的设计方法的事实的分析。在普遍存在的谬论中,人们发现并讨论了人机交互模式的表示和应用中的一些缺陷。在分析迄今为止使用模式的方式的基础上,我们针对如何解决现有缺陷提出了一些建议和未来观点。在软件和HCI设计工具中使模式更易于访问,易于理解,具有可比性和可集成性,可以促进HCI模式宣称其最初针对面向模式的设计方法所设想的可用性,实用性和重要性。

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