首页> 外文会议>Computers and information in engineering conference >VISION-BASED WAYFINDING SIMULATION OF DIGITAL HUMAN MODEL IN THREE DIMENSIONAL AS-IS ENVIRONMENT MODELS AND ITS APPLICATION TO ACCESSIBILITY EVALUATION
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VISION-BASED WAYFINDING SIMULATION OF DIGITAL HUMAN MODEL IN THREE DIMENSIONAL AS-IS ENVIRONMENT MODELS AND ITS APPLICATION TO ACCESSIBILITY EVALUATION

机译:三维数字人体模型的基于视觉的WATFING模拟及其在辅助性评估中的应用

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Elderly and disabled individuals must be able to access the indoor and outdoor environment in an easy and safe manner. Accessibility must be assessed not only in terms of physical friendliness for users, but also of cognitive friendliness such as the ease of wayfinding. To ensure the ease of wayfinding, signage information available at every key decision point is essential because it enables people to find their way in unfamiliar environment. The aim of the present study is to develop virtual accessibility evaluation system that evaluates the environment accessibility from the cognitive friendliness aspect, such as the ease of wayfinding, by combining realistic human behavior simulation using a digital human model (DHM) with as-is environment models. To realize this system, we develop a vision-based wayfinding simulation algorithm for the DHM in textured three-dimensional (3D) as-is environment models. The as-is environment models are constructed with the structure-from-motion (SfM) technique. During the wayfinding simulation, the visibility and legibility of each sign are evaluated on the basis of the visual perception of the DHM and its visibility catchment area (VCA). The DHM walking trajectory is dynamically generated depending on the perceived sign. When a disorientation place is detected where the DHM cannot find any sign indicating its destination, plans for rearranging the signs are proposed by the simulation user and then examined using a developed virtual eyesight simulator (VES). The VES enables the user to check the DHM eyesight virtually during the wayfinding simulation through a head-mounted display. To mimic visual impairments, visual impairment filters are introduced into the VES. In this paper,we demonstrate the process of detecting the disorientation place, and planning and evaluating the rearranged signage.
机译:老人和残疾人必须以简单安全的方式进入室内和室外环境。不仅可以在用户的​​物理友好性方面评估可访问性,也必须进行认知友好性,例如易于办法。为了确保易于办公,每个关键决策点可用的标牌信息至关重要,因为它使人们能够在不熟悉的环境中找到他们的方式。本研究的目的是开发虚拟可访问性评估系统,通过组合使用数字人模型(DHM)与AS-IS环境相结合的现实人体行为仿真,从而从认知友好方面进行评估的虚拟访问评估系统。楷模。为了实现这个系统,我们开发了一种基于视觉的WATFINDING仿真仿真算法,用于纹理三维(3D)的DHM AS-IS环境模型。 AS-IS环境模型由结构 - 来自运动(SFM)技术构建。在WATFINDING仿真期间,基于DHM的视觉感知和其可见区域(VCA)的视觉感知来评估每个符号的可见性和易读性。根据感知的标志动态生成DHM行走轨迹。当检测到DHM无法找到指示其目的地的任何标志的迷向位置时,模拟用户提出了重新排列标志的计划,然后使用开发的虚拟视力模拟器(VES)检查。 VES使用户能够在通过头戴式显示器的路径上模拟期间几乎检查DHM视力。为了模仿视力障碍,视觉损伤过滤器被引入VES。在本文中,我们展示了检测迷失方向的过程,并规划和评估重排标牌。

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