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VISION-BASED WAYFINDING SIMULATION OF DIGITAL HUMAN MODEL IN THREE DIMENSIONAL AS-IS ENVIRONMENT MODELS AND ITS APPLICATION TO ACCESSIBILITY EVALUATION

机译:三维原样环境模型中基于视觉的数字人类模型寻路模拟及其在可及性评估中的应用

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Elderly and disabled individuals must be able to access the indoor and outdoor environment in an easy and safe manner. Accessibility must be assessed not only in terms of physical friendliness for users, but also of cognitive friendliness such as the ease of wayfinding. To ensure the ease of wayfinding, signage information available at every key decision point is essential because it enables people to find their way in unfamiliar environment. The aim of the present study is to develop virtual accessibility evaluation system that evaluates the environment accessibility from the cognitive friendliness aspect, such as the ease of wayfinding, by combining realistic human behavior simulation using a digital human model (DHM) with as-is environment models. To realize this system, we develop a vision-based wayfinding simulation algorithm for the DHM in textured three-dimensional (3D) as-is environment models. The as-is environment models are constructed with the structure-from-motion (SfM) technique. During the wayfinding simulation, the visibility and legibility of each sign are evaluated on the basis of the visual perception of the DHM and its visibility catchment area (VCA). The DHM walking trajectory is dynamically generated depending on the perceived sign. When a disorientation place is detected where the DHM cannot find any sign indicating its destination, plans for rearranging the signs are proposed by the simulation user and then examined using a developed virtual eyesight simulator (VES). The VES enables the user to check the DHM eyesight virtually during the wayfinding simulation through a head-mounted display. To mimic visual impairments, visual impairment filters are introduced into the VES. In this paper,we demonstrate the process of detecting the disorientation place, and planning and evaluating the rearranged signage.
机译:老年人和残疾人必须能够以简单和安全的方式进入室内和室外环境。可访问性不仅要根据对用户的身体友善程度进行评估,还必须根据认知友善度(如寻路的便利性)进行评估。为了确保寻路的便利性,每个关键决策点都必须提供标牌信息,因为它使人们能够在陌生的环境中找到自己的出路。本研究的目的是通过结合使用数字人类模型(DHM)的真实人类行为模拟和虚拟环境,开发一种虚拟可访问性评估系统,该系统从认知友好性(如寻路的便利性)方面评估环境的可访问性楷模。为了实现该系统,我们在带纹理的三维(3D)原样环境模型中为DHM开发了基于视觉的寻路仿真算法。动态环境模型是使用动态结构(SfM)技术构建的。在寻路模拟过程中,将根据DHM及其可见性捕获区域(VCA)的视觉感知来评估每个标志的可见性和可读性。 DHM行走轨迹是根据感知到的信号动态生成的。当检测到DHM无法找到指示其目的地的任何标志的迷失方向的地方时,模拟用户会提出重新布置标志的计划,然后使用开发的虚拟视力模拟器(VES)进行检查。 VES使用户可以通过头戴式显示器在寻路模拟过程中虚拟地检查DHM的视力。为了模拟视觉障碍,将视觉障碍过滤器引入VES。在本文中,我们演示了检测迷失方向的位置,规划和评估重新排列的标牌的过程。

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