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Multiview image compression based on LDV scheme

机译:基于LDV方案的多视图图像压缩

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In recent years, we have seen several different approaches dealing with multiview compression. First, we can find the H264/MVC extension which generates quite heavy bitstreams when used on n-views autostereoscopic medial and does not allow inter-view reconstruction. Another solution relies on the MVD (MultiView+Depth) scheme which keeps p views (n > p > 1) and their associated depth-maps. This method is not suitable for multiview compression since it does not exploit the redundancy between the p views, moreover occlusion areas cannot be accurately filled. In this paper, we present our method based on the LDV (Layered Depth Video) approach which keeps one reference view with its associated depth-map and the n —1 residual ones required to fill occluded areas. We first perform a global per-pixel matching step (providing a good consistency between each view) in order to generate one unified-color RGB texture (where a unique color is devoted to all pixels corresponding to the same 3D-point, thus avoiding illumination artifacts) and a signed integer disparity texture. Next, we extract the non-redundant information and store it into two textures (a unified-color one and a disparity one) containing the reference and the n —1 residual views. The RGB texture is compressed with a conventional DCT or DWT-based algorithm and the disparity texture with a lossless dictionary algorithm. Then, we will discuss about the signal deformations generated by our approach.
机译:近年来,我们已经看到了几种不同的方法处理多视图压缩。首先,我们可以找到H264 / MVC扩展,当在N视图自动立体内侧使用时,可以生成相当沉重的比特流,并且不允许视图间重建。另一种解决方案依赖于保持P视图(N> P> 1)及其相关的深度映射的MVD(多视图+深度)方案。该方法不适用于多视图压缩,因为它不利用P视图之间的冗余,而且不能精确地填充遮挡区域。在本文中,我们介绍了基于LDV(分层深度视频)方法的方法,该方法将一个参考视图与其相关的深度图和填充封闭区域所需的N-1残差保持。我们首先首先执行全局每个像素匹配步骤(在每个视图之间提供良好的一致性),以便生成一个统一颜色的RGB纹理(其中唯一的颜色被授权到对应于相同的3D点的所有像素,从而避免照明工件)和符号整数差异纹理。接下来,我们提取非冗余信息并将其存储到包含参考和N -1残差视图的两个纹理(统一颜色的一个和视差)中。 RGB纹理用传统的DCT或基于DWT的算法和具有无损词典算法的视差纹理压缩。然后,我们将讨论我们的方法产生的信号变形。

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