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A gossip-based distributed social networking system

机译:基于八卦的分布式社交网络系统

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Social networking web sites, which allow users to create identities and link them to friends who have also created identities, are highly popular. Systems such as Facebook and MySpace utilize a traditional client-server approach to achieve this, which means that all identities and their social links (the entire social network) are stored and administered on central servers. Although this approach supports highly mobile user access - users can log-in from any computer - it also poses high dependence on predefined central server(s), which results in possible exploitation of private data. In this paper we present an alternative approach, based on gossip protocol, in which we use a completely decentralized peer-to-peer system to create and store the social network. Our system is self-administered and works in a highly transient environment of peer availability. We propose the design and implementation in Tribler of a distributed social networking system that is scalable and robust, allowing users to perform core social networking functions of establishing and removing social links without any requirement for centralized servers or administration.
机译:社交网络网站,允许用户创建身份并将其链接到也创建身份的朋友,非常受欢迎。 Facebook和MySpace等系统利用传统的客户端 - 服务器方法来实现这一目标,这意味着在中央服务器上存储和管理所有身份及其社交链接(整个社交网络)。虽然这种方法支持高度移动用户访问 - 用户可以从任何计算机登录 - 它也会对预定义的中央服务器进行高依赖性,这导致私有数据的开发。在本文中,我们提出了一种基于Gossip协议的替代方法,其中我们使用完全分散的点对点系统来创建和存储社交网络。我们的系统是自我管理的,并在同行可用性的高度瞬态环境中工作。我们提出了一种在分布式社交网络系统的Tribler中的设计和实现,该分布式社交网络系统是可扩展且稳健的,允许用户执行建立和删除社交链路的核心社交网络功能,而无需集中式服务器或管理。

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