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Computation in Projective Space

机译:投影空间中的计算

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摘要

This paper presents solutions of some selected problems that can be easily solved by the projective space representation. If the principle of duality is used, quite surprising solutions can be found and new useful theorems can be generated as well. There are many algorithms based on computation of intersection of lines, planes, barycentric coordinates etc. Those algorithms are based on representation in the Euclidean space. Sometimes, very complex mathematical notations are used to express simple mathematical solutions. It will be shown that it is not necessary to solve linear system of equations to find the intersection of two lines in the case of E2 or the intersection of three planes in the case of E3. Plucker coordinates and principle of duality are used to derive an equation of a parametric line in E3 as an intersection of two planes. This new formulation avoids division operations and increases the robustness of computation.
机译:本文介绍了一些选定问题的解决方案,这些问题可以通过投影空间表示轻松解决。如果使用二元性原理,则可以找到相当令人惊讶的解决方案,并且可以生成新的有用定理。存在许多基于线,平面,重中心坐标等的计算的算法等。这些算法基于欧几里德空间中的表示。有时,非常复杂的数学符号用于表达简单的数学解决方案。将表明,没有必要解决方程的线性系统,以在E2的情况下找到两条线或在E3的情况下的三个平面的交叉点。 Plucker坐标和二元性原理用于导出E3中的参数线的等式作为两个平面的交点。这种新的配方避免了划分操作并增加了计算的稳健性。

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