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Evaluating Motion Constraints for 3D Wayfinding in Immersive and Desktop Virtual Environments

机译:评估沉浸式和桌面虚拟环境中的3D WayFinding的运动约束

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Motion constraints providing guidance for 3D navigation have recently been suggested as a way of offloading some of the cognitive effort of traversing complex 3D environments on a computer. We present findings from an evaluation of the benefits of this practice where users achieved significantly better results in memory recall and performance when given access to such a guidance method. The study was conducted on both standard desktop computers with mouse and keyboard, as well as on an immersive CAVE system. Interestingly, our results also show that the improvements were more dramatic for desktop users than for CAVE users, even outperforming the latter. Furthermore, the study indicates that allowing the users to retain local control over the navigation on the desktop platform helps them in familiarizing themselves with the 3D world.
机译:最近提出了为3D导航指导提供指导的运动约束作为卸载在计算机上遍历复杂的3D环境的一些认知工作的一种方式。我们从评估这种做法的好处的评估结果,其中用户在给定访问这种指导方法时,用户在内存召回和性能方面取得了明显更好的结果。该研究是在鼠标和键盘的标准台式计算机上进行,以及沉浸式洞穴系统。有趣的是,我们的结果还表明,桌面用户的改进比对于洞穴用户更加戏剧,甚至更优于后者。此外,该研究表明,允许用户在桌面平台上对导航保留本地控制有助于他们熟悉3D世界。

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