首页> 外文会议>Australasian Joint Conference on Artificial Intelligence >Evolutionary Non Photo-Realistic Animations with Triangular Brushstrokes
【24h】

Evolutionary Non Photo-Realistic Animations with Triangular Brushstrokes

机译:带有三角形笔触的进化非照片现实动画

获取原文

摘要

We have developed a method for generating non photorealistic animations of a target image. The animations start as a random collection of triangular strokes on a canvas and the target gradually emerges as the animation proceeds. We use genetic programming to evolve programs that draw the brushstrokes. A measure of similarity to the target is used as the fitness function. The best individual in a generation becomes a frame of the animation. We have experimented with open and filled triangles. Both kinds of triangles resulted in animations that our artist collaborators found engaging and interesting. In particular, the use of filled triangles generated animations that exhibited a novel immersive quality. The evolutionary approach requires artistic judgment in selecting the target images and values for the various parameters and provides a rich environment for exploring novel non photo-realistic renderings.
机译:我们开发了一种用于生成目标图像的非光电环境动画的方法。动画启动作为画布上的三角行程的随机集合,并且当动画进行时,目标逐渐出现。我们使用基因编程来发展绘制笔触的程序。使用与目标的相似性的量度用作健身功能。一代中最好的个人成为动画的框架。我们已经尝试了开放和填充的三角形。两种三角形都导致了我们的艺术家合作者发现吸引力和有趣的动画。特别是,使用填充的三角形生成的动画,这些动画表现出一种新的沉浸式质量。进化方法需要在选择各种参数的目标图像和值方面需要艺术判断,并为探索新颖的非照片现实渲染提供丰富的环境。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号