首页> 外文会议>IASTED international conference on computers and advanced technology in education >SITUATION AWARENESS IN VIRTUAL ENVIRONMENTS: A THEORETICAL MODEL AND INVESTIGATION WITH DIFFERENT INTERFACE DESIGNS
【24h】

SITUATION AWARENESS IN VIRTUAL ENVIRONMENTS: A THEORETICAL MODEL AND INVESTIGATION WITH DIFFERENT INTERFACE DESIGNS

机译:虚拟环境的情况意识:不同界面设计的理论模型和调查

获取原文
获取外文期刊封面目录资料

摘要

The aim of this research is to propose a model of SA and interaction in virtual environments of the relationship among immersion, presence, situation awareness, and performance. The research presents an experiment to examine presence, task/user performance and SA with different VE interface designs (hybrid 2D&3D, 3D non-naturalistic, 3D naturalistic) and head tracking system (non-tracking, tracking). The interrelationship among immersion, presence, SA, and performance is also investigated. The results from VRSARM and VRSAGAT indicated that the participants, who felt present and immersed, exposed to hybrid 2D&3D were more situationally aware than those who exposed to 3D non-naturalistic and 3D naturalistic. By using sickness questionnaire, the participants who exposed to 3D non-naturalistic experienced higher sickness symptom than those who exposed to hybrid 2D&3D and 3D naturalistic. There were no significant main effects on recall measure, VRSAGAT, or presence. VRSARM indicated that there was a significant correlation between immersion and presence (r = 0.66, p < 0.000), presence was positively correlated with SA (r = 0.373, p < 0.003), and immersion was positively correlated with SA (r = 0.532, p < 0.000). However, there was no significant correlation between presence and performance or SA and performance. It was therefore concluded that presence does not lead to enhance performance, and the relation between SA and performance is not apparent. Nevertheless, this experiment is used to generate design implications for future directions for SA in VE in which associations between variables might be found based on the IPSAP model presented here.
机译:本研究的目的是提出浸入,存在,情况意识和性能之间关系的虚拟环境中的SA和互动。该研究提出了一种实验,用于检查具有不同VE接口设计的存在,任务/用户性能和SA(混合2D和3D,3D非自然主义,3D自然主义)和头部跟踪系统(无跟踪,跟踪)。还研究了浸没,存在,SA和性能之间的相互关系。 VRSARM和VRSAGAT的结果表明,感受到存在和浸入的参与者暴露于混合动力2D和3D,比那些暴露于3D非自然主义和3D自然主义的人更加了解那些。通过使用疾病调查问卷,暴露于3D非自然主义的参与者经历了比暴露于混合2D和3D和3D自然主义的人的疾病症状。对召回量,VRSAGAT或存在没有显着的主要影响。 VRSARM表示浸渍和存在之间存在显着的相关性(r = 0.66,p <0.000),与SA呈正相关(r = 0.373,p <0.003),浸渍与SA正相关(r = 0.532, P <0.000)。但是,存在和性能或SA和性能之间没有显着相关性。因此,得出结论,存在不会导致增强性能,SA与表现之间的关系并不明显。尽管如此,该实验用于为未来为SA的未来方向生成设计意义,其中可以基于此处呈现的IPSAP模型找到变量之间的关联。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号