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From Story-Telling to Educational Gaming: The Bamiyan Valley Case

机译:从讲故事到教育游戏:Bamiyan Valley案例

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Preserving the knowledge of previous generations and passing it to new generations is challenging. This process is usually based on an educational system or in any other kind of face-to-face tradition. However, developing countries usually face a lack of well educated people so that this process is hindered. This is even more problematic for countries having recently struggled through times of war. Hence, we apply a community-centered approach to capturing expert knowledge in non-linear digital stories and repurposing it in the shape of educational games. In particular, we support the vocational training of local employees within a cultural heritage community that aims at preserving Bamiyan Valley in Afghanistan.
机译:保留前几代人的知识并将其传递给新一代是挑战性的。这个过程通常基于教育系统或任何其他类型的面对面传统。然而,发展中国家通常面临着缺乏受过良好教育的人,以便这种过程受到阻碍。对于最近通过战争时期挣扎的国家来说,这更有问题。因此,我们应用了一个以非线性数字故事中捕获专家知识的社区中心方法,并以教育游戏的形式重新估算。特别是,我们支持在一个文化遗产社区内的当地雇员的职业培训,旨在保留阿富汗的Bamiyan山谷。

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