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From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames

机译:从桌面RPG到互动讲故事:视频游戏故事经理的定义

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Adding narrative in computer game is complicated because it may restrict player interactivity. Our aim is to design a controller that dynamically built a plot, through the game execution, centred on player's actions. Tabletop Role-playing games manage to deal with this goal. This paper presents a study of role-playing games, their organization, and the models commonly used for narrative generation. It then deduces a proposition of components and data structures for interactive storytelling in videogames. A prototype of a social game has been developed as example.
机译:在计算机游戏中添加叙述是复杂的,因为它可能会限制玩家交互性。我们的目标是设计一个控制器,通过游戏执行,以播放器的操作为中心的游戏执行。桌面角色扮演游戏设法处理这个目标。本文提出了对角色扮演游戏,组织和常用于叙事一代的模型的研究。然后,它介绍了一个关于电子游戏中交互式讲故事的组件和数据结构的命题。作为示例开发了社交游戏的原型。

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